Product
morpheme 4
Welcome to the next generation of animation middleware
morpheme has always been about raising the quality of in-game animation by providing intuitive, graphical control and a flexible programming framework that gives animators complete control over the look of their final in-game animation.
morpheme integrates with physics engines, making it simple to combine traditional animation techniques with physical behaviour. A native integration with NVIDIA PhysX™ and other leading products is available.
Now with full support for Playstation®3, PlayStation®4, Xbox 360®, WiiU™, PC, iOS, Android and PlayStation®Vita platforms.
NEW FEATURES FOR V4.0
- Industry-leading AI integration, which sets the benchmark for realistic and powerful animations.
- Ability to predict motion of characters and dynamically determine their capabilities, making it easier to move characters through the game world in a natural way.
- Parametric blending with the new ScatterBlend node simplifies integration with AI and makes animation blend authoring faster and easier.
- Advanced toolkit for building prediction models of animation networks.
- Real-world parameter inputs that allow for simpler, less abstract run-time commands.
- Expanded toolset for authoring interactions between characters and the world they inhabit.
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To find out how Morpheme could benefit your game, and to enquire about pricing options, please email or call us via the contact page.
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