Product
morpheme 3.6
Greater usability and new features enhance the industry-leading animation middleware
morpheme has always been about raising the quality of in-game animation by providing intuitive, graphical control and a flexible programming framework which gives animators complete control over the look of their final in-game animation.
morpheme integrates with physics engines, making it simple to combine traditional animation techniques with physical behaviour. A native integration with NVIDIA Physx™ is available.
Now with full support for Playstation®3, Xbox 360™, Wii™, PC and now iOS, Android and PlayStation®Vita platforms
NEW FEATURES FOR V3.6
- Runtime retargeting makes it simple to share animations between characters.
- New Predictive Uneven Terrain node gives even better fidelity for foot placement as characters move over uneven terrain
- Animation rescaling makes it easy to dynamically scale characters in game
- New Subtractive Blending node extracts style from one animation to apply over the top of another.
- Full support for WiiU and Android platforms.
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To find out more how Morpheme could benefit your game, and to enquire about pricing options, please email or call us via the contact page.
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