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morpheme 3.6

Greater usability and new features enhance the industry-leading animation middleware

morpheme has always been about raising the quality of in-game animation by providing intuitive, graphical control and a flexible programming framework which gives animators complete control over the look of their final in-game animation.

morpheme integrates with physics engines, making it simple to combine traditional animation techniques with physical behaviour. A native integration with NVIDIA Physx™ is available.

Now with full support for Playstation®3, Xbox 360™, Wii™, PC and now iOS, Android and PlayStation®Vita platforms

 

NEW FEATURES FOR V3.6

  •  Runtime retargeting makes it simple to share animations between characters.
  • New Predictive Uneven Terrain node gives even better fidelity for foot placement as characters move over uneven terrain
  • Animation rescaling makes it easy to dynamically scale characters in game
  • New Subtractive Blending node extracts style from one animation to apply  over the top of another.
  • Full support for WiiU and Android platforms.
  • To find out more how Morpheme could benefit your game, and to enquire about pricing options, please email or call us via the contact page.

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