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	<title>NaturalMotion</title>
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	<link>http://www.naturalmotion.com</link>
	<description>The leading game technology and development company</description>
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		<title>Leading Animation System Morpheme Now Compatible With Xbox One</title>
		<link>http://www.naturalmotion.com/2013/05/leading-animation-system-morpheme-now-compatible-with-xbox-one/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=leading-animation-system-morpheme-now-compatible-with-xbox-one</link>
		<comments>http://www.naturalmotion.com/2013/05/leading-animation-system-morpheme-now-compatible-with-xbox-one/#comments</comments>
		<pubDate>Wed, 22 May 2013 10:20:17 +0000</pubDate>
		<dc:creator>wwilson</dc:creator>
				<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.naturalmotion.com/?p=1691</guid>
		<description><![CDATA[Oxford, UK – 22nd May 2013 NaturalMotion, a leading game technology and development company, is proud to announce that the latest version of its ground-breaking animation tool, Morpheme, fully supports Xbox One, the all-in-one games and entertainment system from Microsoft. [...]]]></description>
				<content:encoded><![CDATA[<p><b><i>Oxford, UK – 22<sup>nd</sup> May 2013</i></b><br />
NaturalMotion, a leading game technology and development company, is proud to announce that the latest version of its ground-breaking animation tool, Morpheme, fully supports Xbox One, the all-in-one games and entertainment system from Microsoft.</p>
<p>Morpheme is a unique and industry-leading animation middleware solution that combines a powerful runtime engine with intuitive authoring tools to enable teams to easily integrate blending, IK, physics and procedural animation. It powers some of the most convincing characters in games today.</p>
<p>The latest version of Morpheme introduces advanced prediction modelling capabilities that enable developers to build even more complex integrations between animation and AI systems. Additionally, the new parametric blending streamlines workflow, allowing complex blends to be created with ease and character motion to be controlled with real world inputs such as movement speeds and turning rates.</p>
<p>“Morpheme has been designed to produce the AAA character animation that next generation games demand”, said Simon Mack, CTO of NaturalMotion.  “We’re excited to see how our customers are already taking advantage of the power of Xbox One to create more advanced characters than ever before.”</p>
<p>Morpheme is available to license for both Xbox 360 and Xbox One development immediately. For more information on the benefits Morpheme can offer your development studio, please contact <a href="mailto:sales@naturalmotion.com">sales@naturalmotion.com</a>. For press enquiries, please contact <a href="mailto:press@naturalmotion.com">press@naturalmotion.com</a>.</p>
<p>&nbsp;</p>
<p>About NaturalMotion</p>
<p>NaturalMotion Ltd is a leading games and technology company based in Oxford, London, San Francisco, and Brighton that produces leading animation software products such as the award-winning Euphoria engine &#8211; a break-through in real-time character animation. NaturalMotion’s other run-time animation product, Morpheme, is the industry’s first graphically authorable animation engine. Morpheme is the most widely used animation engine in the console and PC games industry.</p>
<p><a href="http://www.naturalmotion.com">www.naturalmotion.com</a></p>
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		<title>Leading Animation Tool Morpheme 4 Now Compatible With Sony Computer Entertainment’s PlayStation®4</title>
		<link>http://www.naturalmotion.com/2013/03/leading-animation-tool-morpheme-4-now-compatible-with-sony-computer-entertainments-playstation4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=leading-animation-tool-morpheme-4-now-compatible-with-sony-computer-entertainments-playstation4</link>
		<comments>http://www.naturalmotion.com/2013/03/leading-animation-tool-morpheme-4-now-compatible-with-sony-computer-entertainments-playstation4/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 14:06:10 +0000</pubDate>
		<dc:creator>wwilson</dc:creator>
				<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.naturalmotion.com/?p=1665</guid>
		<description><![CDATA[Oxford, UK – March 7th, 2013 – NaturalMotion, a leading game technology and development company, is proud to announce that the latest version of its ground-breaking animation tool, Morpheme 4, fully supports Sony Computer Entertainment’s PlayStation®4. &#160; Morpheme 4 introduces [...]]]></description>
				<content:encoded><![CDATA[<p><strong style="font-size: 13px;"><em>Oxford, UK – March 7<sup>th</sup>, 2013</em></strong><em style="font-size: 13px;"> – </em><span style="font-size: 13px;">NaturalMotion, a leading game technology and development company, is proud to announce that the latest version of its ground-breaking animation tool, Morpheme 4, fully supports Sony Computer Entertainment’s PlayStation®4.</span></p>
<p>&nbsp;</p>
<p>Morpheme 4 introduces advanced prediction modelling capabilities that enable developers to build complex integrations between animation and AI systems. The new ScatterBlend parametric blend node introduced in Morpheme 4 streamlines animator workflow, and allows character motion to be controlled with real world inputs such as movement speeds and turning angles.</p>
<p>&nbsp;</p>
<p>Thanks to these innovations and hundreds of other improvements, integration with AI systems and animation blend authoring is faster and easier to use than ever before, while an augmented toolset allows for even more possibilities when it comes to interaction between characters and the worlds they inhabit.</p>
<p>“Morpheme 4 represents the next generation of AAA character animation”, said Simon Mack, CTO of NaturalMotion.  “We’re proud to announce our support of PlayStation®4, and are excited to see how our customers will take advantage of the power of the platform to create more advanced characters than ever before.”</p>
<p>&nbsp;</p>
<p>NaturalMotion will be demonstrating the latest updates to Morpheme and Euphoria at GDC 2013. To arrange a meeting with a sales representative, please contact <a href="mailto:GDC2013@naturalmotion.com">GDC2013@naturalmotion.com</a></p>
<p>&nbsp;</p>
<p>About NaturalMotion</p>
<p>NaturalMotion Ltd is a leading games and technology company based in Oxford, London, San Francisco, and Brighton that produces leading animation software products such as the award-winning Euphoria engine &#8211; a break-through in real-time character animation. NaturalMotion’s other run-time animation product, Morpheme, is the industry’s first graphically authorable animation engine. Morpheme is the most widely used animation engine in the console and PC games industry.</p>
<p>&nbsp;</p>
<p><a href="http://www.naturalmotion.com/products/morpheme">www.naturalmotion.com/products/morpheme</a></p>
<p>&nbsp;</p>
<p>“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.</p>
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		<title>GDC</title>
		<link>http://www.naturalmotion.com/2012/10/gdc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gdc</link>
		<comments>http://www.naturalmotion.com/2012/10/gdc/#comments</comments>
		<pubDate>Thu, 25 Oct 2012 10:25:04 +0000</pubDate>
		<dc:creator>wwilson</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.naturalmotion.com/?p=1574</guid>
		<description><![CDATA[NaturalMotion is available for meetings at GDC, between March 25th and March 29th 2013. Any developers or publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com We look forward to meeting you at the show.]]></description>
				<content:encoded><![CDATA[<p>NaturalMotion is available for meetings at GDC, between March 25th and March 29th 2013. Any developers or publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com We look forward to meeting you at the show.</p>
]]></content:encoded>
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		<title>Montreal International Game Summit</title>
		<link>http://www.naturalmotion.com/2012/10/montreal-international-game-summit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=montreal-international-game-summit</link>
		<comments>http://www.naturalmotion.com/2012/10/montreal-international-game-summit/#comments</comments>
		<pubDate>Thu, 25 Oct 2012 10:24:11 +0000</pubDate>
		<dc:creator>wwilson</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.naturalmotion.com/?p=1575</guid>
		<description><![CDATA[NaturalMotion is available for meetings at the Montreal International Game Summit, between November 13th and November 14th 2012. Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com We look forward to meeting you [...]]]></description>
				<content:encoded><![CDATA[<p>NaturalMotion is available for meetings at the Montreal International Game Summit, between November 13th and November 14th 2012. Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com We look forward to meeting you at the show.</p>
]]></content:encoded>
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		<title>Clumsy Ninja Debut</title>
		<link>http://www.naturalmotion.com/2012/09/clumsy-ninja-debut/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=clumsy-ninja-debut</link>
		<comments>http://www.naturalmotion.com/2012/09/clumsy-ninja-debut/#comments</comments>
		<pubDate>Wed, 12 Sep 2012 19:30:42 +0000</pubDate>
		<dc:creator>lwilding</dc:creator>
				<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.naturalmotion.com/?p=1555</guid>
		<description><![CDATA[NaturalMotion Debuts Revolutionary, Interactive Character-Based App &#8216;Clumsy Ninja&#8217; Clumsy Ninja Optimized for the new iPod touch and Features NaturalMotion&#8217;s Breakthrough Euphoria Engine September 12, 2012 —Today, NaturalMotion gave the first live demo of Clumsy Ninja, a revolutionary interactive character-based app, based on the company&#8217;s [...]]]></description>
				<content:encoded><![CDATA[<h1></h1>
<h2><strong>NaturalMotion Debuts Revolutionary, Interactive Character-Based App &#8216;Clumsy Ninja&#8217;</strong></h2>
<p><strong><br />
Clumsy Ninja Optimized for the new iPod touch and Features NaturalMotion&#8217;s Breakthrough Euphoria Engine<br />
</strong><br />
September 12, 2012 —Today, NaturalMotion gave the first live demo of Clumsy Ninja, a revolutionary interactive character-based app, based on the company&#8217;s breakthrough Euphoria Engine. Made possible by new iPod touch incredible 4&#8243; Retina display and enhanced graphics and processing power, Clumsy Ninja showcases the first artificial intelligence (AI) character based on real-time simulated body and central nervous system, rather than canned animations. This level of innovation has never been attempted on mobile and will forever change the game with regards to what an app can be.</p>
<p>&#8220;Clumsy Ninja is based on many years of research at NaturalMotion and Oxford University. It’s using technology that not long ago would have required a supercomputer – now running in the palm of your hand, on the<strong> </strong>new iPod touch. We think that’s truly remarkable. We can&#8217;t wait to get Clumsy Ninja in the hands of iOS users around the world.&#8221;</p>
<p>Clumsy Ninja is a ninja – but not a very good one. Your task is to help him learn ninja skills, by playing with him and doing exercises such as kicking a punch bag or jumping on the ninja trampoline.</p>
<p>Due to its real-time simulation and advanced artificial intelligence, Clumsy Ninja will act differently every time – and is able to learn over time. The combination of a truly interactive character and intuitive touch screen input creates an experience like no other – a character that feels alive and is self aware.</p>
]]></content:encoded>
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		<title>NaturalMotion Funding Announcement</title>
		<link>http://www.naturalmotion.com/2012/06/fundingannounce/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fundingannounce</link>
		<comments>http://www.naturalmotion.com/2012/06/fundingannounce/#comments</comments>
		<pubDate>Fri, 22 Jun 2012 08:30:53 +0000</pubDate>
		<dc:creator>lwilding</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.naturalmotion.com/?p=1538</guid>
		<description><![CDATA[NaturalMotion Gets $11 Million in Funding From Benchmark Capital for High-End Mobile Social Gaming Opens new San Francisco studio to attract best engineering talent, Mitch Lasky Joining The Board. 21st June 2012: NaturalMotion Games is announcing its Series B funding [...]]]></description>
				<content:encoded><![CDATA[<h2><strong>NaturalMotion Gets $11 Million in Funding From Benchmark Capital for High-End Mobile Social Gaming</strong></h2>
<h3 style="text-align: left;" align="center"><em><br />
Opens new San Francisco studio to attract best engineering talent, Mitch Lasky Joining The Board.</em></h3>
<p><em>21st June 2012:</em></p>
<p>NaturalMotion Games is announcing its Series B funding from Benchmark Capital, totaling $11 million. The rapidly-growing mobile social games developer and publisher will use the funds to open its U.S. headquarters in San Francisco, scale the company, and further invest in its revolutionary mobile technology.</p>
<p>NaturalMotion made its mobile social gaming debut with its chart-topping game, My Horse, using a disruptive strategy: pairing console production values with mobile usage patterns. The company aims to create games that can be played in short bursts, but at the same time provide beautiful and rich experiences with long-term progression. The Oxford-based company’s method has garnered worldwide attention with its first six games reaching the top 10 of the Apple App Store globally.</p>
<p>“We believe that users want rich, believable experiences on their mobile phones and tablets,” said Torsten Reil, CEO of NaturalMotion. “Just like animated movies have moved from Snow White to Toy Story, mobile games are moving from 2D farming games to high-quality 3D experiences. These games connect with users on a deeper level. We are excited to partner with Mitch and the Benchmark team to build the leading publisher in this space.”</p>
<p>NaturalMotion is also opening a new Bay Area office – setting up shop in one of San Francisco’s fastest-growing tech hotbeds, SoMa, among giants like Zynga, GREE and DeNA. The company plans to fill the space with a substantial number of new hires, primarily engineers, artists and product managers.</p>
<p>“Tablets and mobile devices are on a collision course with traditional game consoles, not just for share of customers&#8217; day, but also in terms of the quality of the interactive experience,” said Mitch Lasky, General Partner at Benchmark Capital. “With remarkable games and digital toys built on industry-leading 3D animation platforms, NaturalMotion is well-positioned to be a leader in this space.&#8221;</p>
<p>Lasky will be joining NaturalMotion’s board, alongside previous Series A investor, London-based Balderton Capital.</p>
<p>NaturalMotion creates the majority of its mobile titles using its proprietary simulation technology, first debuted in Rockstar Games’ Grand Theft Auto IV.</p>
<p>&nbsp;</p>
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		<title>IITSEC</title>
		<link>http://www.naturalmotion.com/2012/03/iitsec/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=iitsec</link>
		<comments>http://www.naturalmotion.com/2012/03/iitsec/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 14:45:09 +0000</pubDate>
		<dc:creator>danmartin</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://wwwtemp.naturalmotion.com/?p=1141</guid>
		<description><![CDATA[NaturalMotion is available for meetings at IITSEC Orlando, between December 3rd and December 6th 2012. Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com We look forward to meeting you at the show.]]></description>
				<content:encoded><![CDATA[<p>NaturalMotion is available for meetings at IITSEC Orlando, between December 3rd and December 6th 2012.</p>
<p>Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com<br />
We look forward to meeting you at the show.</p>
]]></content:encoded>
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		<title>China GDC</title>
		<link>http://www.naturalmotion.com/2012/03/china-gdc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=china-gdc</link>
		<comments>http://www.naturalmotion.com/2012/03/china-gdc/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 14:44:56 +0000</pubDate>
		<dc:creator>danmartin</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://wwwtemp.naturalmotion.com/?p=1139</guid>
		<description><![CDATA[NaturalMotion is available for meetings at China GDC Shanghai, in November 2012. Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com We look forward to meeting you at the show.]]></description>
				<content:encoded><![CDATA[<p>NaturalMotion is available for meetings at China GDC Shanghai, in November 2012.</p>
<p>Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com<br />
We look forward to meeting you at the show.                         </p>
]]></content:encoded>
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		<title>Gamescom</title>
		<link>http://www.naturalmotion.com/2012/03/gamescom/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamescom</link>
		<comments>http://www.naturalmotion.com/2012/03/gamescom/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 14:44:40 +0000</pubDate>
		<dc:creator>danmartin</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://wwwtemp.naturalmotion.com/?p=1137</guid>
		<description><![CDATA[NaturalMotion is available for meetings at Gamescom Cologne, between August 15th and August 19th 2012. Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com We look forward to meeting you at the show.]]></description>
				<content:encoded><![CDATA[<p>NaturalMotion is available for meetings at Gamescom Cologne, between August 15th and August 19th 2012.</p>
<p>Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com<br />
We look forward to meeting you at the show.</p>
]]></content:encoded>
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		<title>GDC Europe</title>
		<link>http://www.naturalmotion.com/2012/03/gdc-europe/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gdc-europe</link>
		<comments>http://www.naturalmotion.com/2012/03/gdc-europe/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 14:44:30 +0000</pubDate>
		<dc:creator>danmartin</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://wwwtemp.naturalmotion.com/?p=1135</guid>
		<description><![CDATA[NaturalMotion is available for meetings at GDC Europe Cologne, between August 13th and August 15th 2012. Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com We look forward to meeting you at the [...]]]></description>
				<content:encoded><![CDATA[<p>NaturalMotion is available for meetings at GDC Europe Cologne, between August 13th and August 15th 2012.</p>
<p>Any developers and publishers wishing to meet at the conference should get in touch via contact@naturalmotion.com<br />
We look forward to meeting you at the show.</p>
]]></content:encoded>
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